My only gripe is on the music, which is kind of hot and cold. With the Zero Mission physics patch installed, the mechanics of the game felt even better than before, and I just had a blast playing this game. The general design of the game is great and succeeds in making you feel the progression of your power gains. The music and art design come together to create this world and give it a sense of place that really engrosses you and enriches the experience. It has the best atmosphere of the 2D Metroid games, which was particularly striking after playing it right after having finished Dread. So Super Metroid is still a fantastic game. There is also an additional patch that makes save stations recharge health and ammo, and I very much recommend that you install it as well because I didn't and there is some 1994-era bullshit design in this game in regard to this matter, which becomes extremely evident when you're on your way to Ridley, especially on the new Hard difficulty option.Īnyways. It also has an optional version that patches in the physics of that game, which makes Samus less floaty and heavier. I had the romhack Super Metroid Redux patched in as well, which adds QoL features mostly taken from Zero Mission. I played the game on Retroarch, using the Royale CRT filter and the Mercury core (I think I forget). Today, I remembered that I had taken some screenshots of the game intended for the thread, so I figured I'd make a quick one and share them before clearing my desktop. I intended to make a thread then, but I forgot about it and life moved on. Last October, I replayed Super Metroid for the first time in a very long time (I'd say over a decade probably).
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